M***@hotmail.com
2013-05-17 19:41:40 UTC
Fusing of AP shells in battleship guns
Did any one every try fuses which depended on a time-of-flight input ?
It seems to me that if a shell contacts the target toward the end of
its flight, in a plunging trajectory, then it is more likely to
contact the deck armor and plunge through the depth of the ship.
Ideally it would go clean through bottom of the hull and hole the
boat, giving torpedo-like effectiveness. A long delay fuse would be
better for this.
If the shell strikes the ship early in its trajectory, then it is more
likely to strike the side armor. A short delay fuse which sets off the
charge within the guts of the ship would be more useful than a long
delay which allowed the shell to penetrate the width of the ship.
To do this, the shell would have to have two fuses, with the handover
between the two fuses set to occur by elapsed seconds after leaving
the gun.
Did any one every try fuses which depended on a time-of-flight input ?
It seems to me that if a shell contacts the target toward the end of
its flight, in a plunging trajectory, then it is more likely to
contact the deck armor and plunge through the depth of the ship.
Ideally it would go clean through bottom of the hull and hole the
boat, giving torpedo-like effectiveness. A long delay fuse would be
better for this.
If the shell strikes the ship early in its trajectory, then it is more
likely to strike the side armor. A short delay fuse which sets off the
charge within the guts of the ship would be more useful than a long
delay which allowed the shell to penetrate the width of the ship.
To do this, the shell would have to have two fuses, with the handover
between the two fuses set to occur by elapsed seconds after leaving
the gun.